Rampage just hits a wider range of targets than Dreadbore

Foxglove Octomancer Psychosis Crawler Sunscorch Regent Sphinx of Enlightenment Realm-Cloaked Giant Planeswalkers: (1) Instants: (11) An Offer You Can't Refuse Swords to Plowshares Long River's Pull Peerless Recycling Broken Wings Generous Gift Riot Control Illusionist's Gambit Intellectual Offering Perplexing Test Perch Protection Sorceries (7) Farseek Wear Down Cultivate Secret Rendezvous Tempt with Bunnies Tempt with Discovery Promise of Loyalty Artifacts: (8) Sol Ring Arcane Signet Fellwar Stone Mind Stone Swiftfoot Boots Thought Vessel Ghirapur Orrery Coveted Jewel Enchantments: (8) Wizard Class Hoofprints of the Stag Simic Ascendancy Tenuous Truce Communal Brewing Martial Impetus Rites of Flourishing Fisher's Talent Lands: (38) Adarkar Wastes Brushland Canopy Vista Command Tower Evolving Wilds Exotic Orchard Flooded Grove Forest x4 Glacial Fortress Hinterland Harbor Island x4 Overflowing Basin Plains x4 Prairie Stream Razorverge Thicket Reliquary Tower Seachrome Coast Seaside Citadel Skycloud Expanse Sungrass Prairie Sunpetal Grove Temple of Enlightenment Temple of Mystery Temple of Plenty Terramorphic Expanse Thriving Grove Thriving Heath Thriving Isle Yavimaya Coast Commander, Theme, and Strategy Peace Offering is headlined by the glorious group hug commander Ms

Having a copy of something scary and forcing it out of blocking range and into the red zone is a great way to win a game
It could be a solid replacement for Nissa, Who Shakes the World after standard rotation because of its ramping effect, but this only applies to non-token creatures, making things more complicated
I wouldnt play this in anything remotely aggressive, but love it in durdly decks leveraging the usual trio of land fixers (Nervous Gardener, They Went This Way, and Topiary Panther)